30 items
A villain name has to do something a hero name does not: promise a specific unpleasantness rather than a general capability. These thirty lean on that, and several imply a method rather than a power, which is usually more frightening. All original constructions. Tabletop game masters draw one when a session needs an antagonist inside ten seconds, and novelists find a drawn name useful precisely because it arrives without any of the baggage you would have given it deliberately.
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More from Names, and a couple from elsewhere